We measure and study visual salience in two-player games, in which players both prefer to match choices of locations or one prefers match and the other mismatch (hide-and-seek). Visual salience is predicted a priori from a computational algorithm based on principles from theoretical neuroscience and previously calibrated by human free gaze data. Salience is a strong predictor of choices, which results in a matching rate of 64% in two samples. Both seekers and hiders choose salient locations more often, though seekers also choose low-salience locations. The result is a “seeker’s advantage” in which seekers win about 9% of the games, compared to a mixed-Nash benchmark of 7%. A salience-perturbed cognitive hierarchy (SCH) model is estimated from the hide-and-seek data. Those estimated parameters accurately predict the choice-salience relation in the matching games.
This seminar will be held in the Jerome L. Greene Science Center (9th floor lecture hall). A reception will follow; open to all seminar attendees.
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This seminar is part of the Cognition and Decision Seminar Series, which is jointly sponsored by the Cognitive and Behavioral Economics Initiative of the Department of Economics and the Center for Decision Sciences.